Ubisoft has released a new trailer for Assassin’s Creed: Origins, showing 4 minutes of stealth gameplay. According to the developers, the stealth system in Origins is distance-based so that the player could play cat-and-mouse with the AI. As such, the enemies will not instantly detect you.
Players will have sleeping darts and poisons at their disposal. Players will also be able to tame wild animals. Moreover, the environments have been created in such way that encourage stealth approaches, and players will be able to manipulate the environment.
Assassin’s Creed: Origins is currently planned for an October 27th release.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Cool, I can’t freaking wait for this game it looks so damn good.
Ubisoft is turning to EA to me meaning i’m very close to boycott ubisoft and permanently pirate their games.
What about this title makes Ubisoft like EA?
it’s boring and full of busy work and it has already cucks like you defending it so it makes me want to pirate it more.
Oh, that’s nice, thanks!
I didn’t defend anything. I just asked you to expound upon your statement.
did they really need to add numbers to the game? talk about immersion breaking
Usually the games allow you to turn HUD off
Yeah Ashraf did say that everything could be turned off in this game because they really wanted to focus on immersion and not distracting the users from the environment with HUD items. You can turn the dmg numbers off.
Oh no, that’s disgusting. I hate Borderland and Bulletstorm primarily because of that. This is no Streetfighter or another cartoon game dammit…
pretty sure you’ll be able to turn that off, so not really an issue.
“Stealth”
X-ray vision, brain dead A.I, GPS marking, controllable arrow direction..
this is garbage in it’s purest form
“we wuz n00bs N shiet” would be accurate for the gameplay
typical Ubisuck, just recycling far cry 3 and a$$-creed since 2012
AC has been recycled since the first game so since 2007. And Far Cry 3 was just Far Cry 2 + traditional island setting so FC is the same since 2008.
i don’t remember AC1 having X-ray vision, it was X-ray since AC2
the hawk was since AC3
and the only thing is new is the redirectable arrow
which was stolen from Xana Princess warrior (the chakram)
the glitches and crappy A.I was since AC1 indefinitely
AC2 did not have anything resembling X-ray vision
Eagle Vision existed in all AC games, but only beginning with AC4 could you tag enemies and see them through walls, like you might with “X-ray vision”
I luv it when you guys go into tactical geek talk rofl
I won’t apologize.
in AC2 you could still see people through walls
don’t you remember? the blue vision that shows enemies in Red, and main targets in gold? it went through buildings
hence X-ray vision
in AC1 it was in first person and could not go through buildings, creating a more immersive and believable “highlight vision”
so they ported that feature over from far cry.
I luv it when you guys go into tactical geek talk lol
The problem is that when an actual stealth game like Styx comes out, nobody buys it.
Looks unsurprisingly outdated.
*Fall on someone from a two storey height. Enemy standing 10 meters away doesn’t hear anything*
STEALTH!!!!!
So same old same old then.