Here are the PC graphics settings for Forza Horizon 3

Forza Horizon 3 releases next week and ACG’s Karak has shared the graphics settings from its PC version. According to the settings, PC gamers will be able to adjust/tweak a respectable amount of options. There is an MSAA anti-aliasing option, there is dynamic optimization (that was introduced in Forza Motorsport 6: APEX) and there is a framerate smoothing option. You can view the full settings for Forza Horizon 3 PC below!

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64 thoughts on “Here are the PC graphics settings for Forza Horizon 3”

          1. I think you’re forgetting about

            Gears of War: Ultimate Edition, Quantum Break, Forza Motorsport 6: Apex and Halo 5: Forge

          2. Lol. Gow ue was a mess on pc. Same with quantm break. Halo forge… is halo forge… apex is a good game, very optimized. But it was half game. Its good but not finished.
            But i cant belive you are telling me quantum break and gow ue as examples of what dx12 is all about. Are you trolling?

          3. They are DX12 games. End of. Just because they are a mess doesn’t make not dx12 games. GoW UE is fixed so I don’t know what you’re on about.

            Their performance doesn’t dictate what API they use. You are dumb.

          4. Well that just proves your a 12 years old kid who can’t argue back without insulting people.

            Time to block you do I don’t see your stupid comments anymore. God, you’re a waste of space on this world.

          5. I answered you with 0 insults. But you cant have a normal chat. Then you insulted me, and when i say something you go mad and block? Lol you are the 12 year old. Go back to dualshockers kiddo.
            And then that secondary account comment. HILARIOUS.
            After zatara comment… i dont feel like anything else should be said.

          6. Gears of War Ultimate was running on a modified Unreal 3 Engine so old, I doubt it even had DX10 support when they first dug it up, never mind native DX12 support.

            As such, there is no doubt in my mind that GoW UE’s DX12 implementation was nothing more than a wrapper, in order for the game to comply with Microsoft’s “Mandatory DX12” edict.

            Unless you’re seriously going to tell me that The Coalition actually took the time to gut & re-program an Unreal Engine 3 version dating back to 2006 in order to make it DX12-native? >.>

            Forza, Halo, etc. we can’t say either way, since they only have DX12 modes. We don’t know if they’d be running smoother under DX11, or not, as the only thing we do know is that they’re capable of doing 60 FPS under DX12. As a result, we really can’t comment on their DX12 implementations either way (not to mention – Forge is FPS capped, so we don’t even know if it runs better than 60 FPS or not).

            Quantum Break on the other hand, is something we shouldn’t be commenting on at all, since the DX11 version hasn’t been released yet. In 7 days, we will definitively know whether or not DX12 was crippling performance or not, but until then, nothing. However, it’s worth nothing that even then, comparisons will be of DX12 performance post-patching (& considerable patching, at that), rather than DX12 at launch, so we’ll only have an at-best semi-accurate confirmation of whether or not DX12 was negatively affecting QB.

            Either way, I seriously doubt QB had a native DX12 implementation, as it was simply released too long ago. Even now, in Fall 2016, games are still having issues with DX12, so yeah, anything as old as April 2016 would probably have even more issues, not less.

          7. Nothing more to argue after this. Well… he will probably insult you and block you. What can i say…
            And ue3 is 10 years old already???? Damn…

          8. “The first screenshots of Unreal Engine 3 were presented in 2004, at which point the engine had already been in development for 18 months.”

            “Initial release Unreal Engine 3 build 100 / March 2004”

            Actually it’s 12.5, but I’m guessing since it was Epic Games doing Gears of War back in 2006, they were using a more (at the time) up-to-date version than the “v1.0” version of Unreal 3 from 2004, so, yeah, the Gears Ultimate Engine itself, pre-modifications, was ~10 years old.

            Likewise, since Vista only hit “released to manufacturing” on November 8, 2006, I seriously doubt Epic Games had a DX10-capable Engine, yet. As such, IMO Gears Ultimate was nothing more than a DX9 game with a DX12 wrapper.

            (Gears of War was released on the Xbox 360 on November 7, 2006, for the record.)

        1. It’s better than V-Sync, sure, but unless you’re experiencing taring or noticeable frame drops, you really don’t need it on.

          Ergo, so long as your GPU is strong enough to hold a consistent 50-60 FPS, there’s really no need for it to be on, ever.

          1. Considering most people don’t have that type of hardware, there is plenty of reason for most people to have it. Even big rigs sometimes dip too, so even in that situation there is some reason.
            So no, it shouldn’t “always” be off. You’re certainly in the minority.

          2. …. What?

            Unless you’re running a GPU that causes your gameplay experience to be consistently affected by taring &/or FPS drops to under 40, Dynamic Optimization isn’t for you.

            Apparently I somehow wasn’t very clear about that.

            Also, apparently I’m part of a minority – one which doesn’t consistently experience sub-40 FPS drops &/or taring during gameplay as a result of weak GPU’s. Okay, sure, if you say so.

            Yes, “big rigs” do drop to sub-40 sometimes, but there are drops that occur as a result of bad programming (i.e. bugs), & drops that occur as a result of heavy scenes. Only one of those situations will be positively affected by enabling Dynamic Optimization. Besides, isolated, momentary drops aren’t exactly much cause for enabling DO in the first place, anyway – unless you actually enjoy watching shadows quality jump up & down “because it dipped below 50 Frames for a second.”

          3. I’m sure most target 60 fps, not 40. Who would set the target to 40?
            The point, for most surely, is to set it to 60 to in an attempt to minimize any frame drops at all. A constant 60 fps is the goal, and I’m pretty sure the options are to set it to either 60 or 30.
            I have no idea why you’re pulling 40, or even where from, but it makes your argument near nonsensical.
            The dynamic adjustments aren’t noticeable at all in gameplay, or at least I’ve never noticed them. You should actually give it a try before you start spewing your opinion on it.

          4. A temporary drop to 40 FPS down from 60 isn’t particularly noticeable, in most cases. A temporary drop of shadow &/or texture quality to sustain 60 FPS in case of a drop from 60 FPS to 40 FPS is noticeable.

            How can they not be noticeable, unless your FPS drops aren’t that big? Having to compensate for the loss of 20-30 FPS means without a doubt a considerable visual hit. Only a loss of, say, 5-10 FPS wouldn’t be visually noticeable, but in that case, again, why are you using Dynamic Optimization in the first place?

            I mean, 50 FPS is hardly a bumpy experience.

          5. To me, even a 10 FPS drop is quite jarring…but I suppose that depends on your tolerance levels. 30 FPS for me is near unplayable until I take some time to adjust, and even then it has to be very stable.
            From my experience, it doesn’t just drop effects, shadows and such. it simply tones down how sharp they are, dips down texture filtering, AA, and stuff like that. It’s actually quite subtle. You’d really have to see it (or not see it as it may be).

          6. Well, to each their own I suppose, but to me visual degradation is far more noticeable than slight FPS dips.

          7. Don’t try to explain this to Zatara. He is “Windows 7 fighter” so he don’t understand how Forza Tech engine is working because he can’t play Forza Motorsport 6 Apex and Forza Horizon 3.

          8. Apparently because I can’t play Forza, I can’t understand how Dynamic Optimization works, because…… [reasons]? I can’t have ever seen Dynamic Optimization live? I can’t have read about it? I can’t have seen anything to do with it, what-so-ever?

            Nice logic there, mate. Tell you what; feel free to call when you’ve reached the 21st Century.

          9. Zatara why you want 50-60 FPS instead consistent 60 FPS? You clearly don’t understand how this works.

            I don’t understand why you even here. You’re one of those “Windows 7 fighters” who can’t play Forza 6 Apex and Forza Horizon 3 at all. Why comment about game you will never play on your old system? You will never see “Forza Tech” on your PC. Why are you waste time to comment about game you can’t play? This game is not for you.

          10. My system is “old” because it uses Windows 7, instead of Microsoft Spyware 10? OK, if you say so.

            I don’t “want” 50 FPS, I just understand that a solid 60 FPS experience isn’t always guaranteed. Just because your GPU is strong enough to run a game at a constant 60 FPS doesn’t guarantee you to never drop to 50 FPS, or lower. It doesn’t guarantee that some bug or some more demanding scene won’t crash your FPS for a few seconds.

            Jesus, have you ever even played a video game with an FPS counter?

            What I want is highest settings with constant 60 FPS, but, realistically, I know that isn’t always possible. Even so, I’d rather keep my highest settings & have a temporary drop to 40/50 FPS (hell, even 30, really), than sacrifice my visuals for a temporary equalisation in my FPS numbers.

            Either way, it’s a personal opinion thing. Some people want constant FPS, some people want best visuals. Some people are even willing to play PC games at 30-40 FPS in order to get better visuals, rather than sacrifice visuals for that oh-so-precious 60 FPS. Amazing, huh? Look at that, you just learned something!

          11. Zatara, for me its funny that you talk about graphics options of game you will never play. You can’t play free Forza 6 Apex, Forza Horizon 3 or any future Forza Tech games on old Windows 7. You do not understand how it works because I’ve never seen any game using Forza Tech. And you will never see.

            You write 6 comments about something you don’t understand. About game you never played. Its funny. At least watch how Forza looks on YouTube – it only place you can see Forza on your Windows 7 🙂

          12. My inability to play Forza on my own, personal PC? That’s your entire argument against me?

            Wow, you’re really getting desperate.

            ‘Ey mate, any time you choose to join me in the 21st Century, feel free to call.

            Well, that is, assuming you know how to work a phone………

          13. You’re funny. You talk about options of game you can’t play. Try convince people that some option is meaningless but you clearly don’t understand how it works. You can understand that option because you can’t try free Forza Motorsport 6 Apex on your old Windows 7. Talking with you about Forza or Forza Tech engine is waste of time. You will never play or see any Forza game.

          14. And, as a result of my inability to play Forza on my own personal PC, I can’t have ever seen someone play Forza? I can’t have ever played Forza on someone else’s system? I can’t have bla, bla bla, bla bla bla?

            Like I said, call me when you’ve joined myself & everyone else in the 21st Century.

          15. I’m sorry Zatara. I’m really like you but writing with you about Forza is a waste of time. You will never understand how this technology works because YouTube is not enough. Write to me when you play any real Forza game

          16. When did I ever mention YouTube?

            Call me when you realise people can actually watch &/or play games on other people’s systems (yes, live, in person, not through Twitch streaming or some such), as much as Microsoft & other AAA publishers hate that particular practice (sharing your games with other people, even if they’re playing them on your system), which I suppose is why a Corporate Sycophant like you wouldn’t understand what I was talking about, even after the 3rd post on the matter.

            Are we all clear on the subject matter now, at last? Good. Finally.

          17. And I’d gladly play at 40-50 FPS if it meant holding on to my max settings.

            See, personal opinion thing 😀 Cheers, perfect example ^^

    1. Forza Horizon 3 use engine from Forza Motorsport 6 Apex – but you will need 2x more powerful GPU for this game because is open world.

      Forza Motorsport 6 (tracks) – 1080p 60fps on Xbox
      Forza Horizon 3 (open world) – 1080p 30fps on Xbox

      1. You’re right. I’m playing a pre release copy and I have to play it on “Low” because of my GTX 750Ti. It still looks good. Trying “Medium” crashes the GPU every time. It really needs a lot of VRAM.

        No stuttering btw 😀

  1. Forza Motorsport 6 Apex runs quite good on my GTX970, hopefully this one will do the same. Yet no money to get it at the moment…will try the demo tho.

  2. I take it you’re referring to this part?

    “The videocard might not produce frames faster than the screen’s refresh rate, but it can still tear the image when the monitor refresh and frame buffer copy operations are not synced.
    That’s where Vertical Synchronization comes in to definitely take care of torn images.”

    Because, otherwise, you’ve kind-of lost me with that wall of text.

    Either way, sure, V-Sync won’t be completely replaced by Dynamic Optimization, agreed, but the “FPS lock” portion of V-Sync will undoubtedly be supplanted by the (arguably) better DO tech.

    Ergo, for most people, DO will be a better choice than V-Sync in order to avoid screen tearing, etc. (arguably).

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