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EA DICE Environment Artist Recreates Bloodborne’s Environment In Unreal Engine 4

May 8, 2016 John Papadopoulos 87 Comments

EA DICE’s environment artist, Simon Barle, has been experimenting with Unreal Engine 4 and has recreated Bloodborne’s “Hunter’s Dream” location in Epic Games’ engine. This recreation looks great, so make sure to view the images after the jump. Enjoy!

Hunters Dream UE4

BloodborneUnreal Engine 4

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