EA DICE Environment Artist Recreates Bloodborne’s Environment In Unreal Engine 4

EA DICE’s environment artist, Simon Barle, has been experimenting with Unreal Engine 4 and has recreated Bloodborne’s “Hunter’s Dream” location in Epic Games’ engine. This recreation looks great, so make sure to view the images after the jump. Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email