Tequila Works’ RiME has been cracked in just five days, slowdown/stuttering issues were due to Denuvo


A few days ago, Tequila Works stated that it would remove the Denuvo anti-tamper tech once its title has been cracked. Obviously Tequila Works wanted to protect its title from pirates but after only five days, RiME has been cracked.

For what it’s worth, this is the fastest game powered by the Denuvo anti-tamper tech that has been cracked, alongside Resident Evil VII. Both of them were cracked in just five days, whereas Mass Effect: Andromeda and Prey were cracked in ten days. Guess that’s what you get when you challenge crackers.

What’s also interesting is that according to the cracker, RiME’s stuttering and slowdown issues were due to the Denuvo anti-tamper tech.

“But the game will be much better without that huge abomination called Denuvo. In Rime that ugly creature went out of control – how do you like three fucking hundreds of THOUSANDS calls to “triggers” during initial game launch and savegame loading? Did you wonder why game loading times are so long – here is the answer.

In previous games like Sgw3, Nier, Prey there were only about 1000 “triggers” called, so we have x300 here. Next – 300,000 called “triggers” were just warmup for Denuvo, after 30 minutes of gameplay it became 2 f’ing MILLIONS of called “triggers”. Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sgw3, Nier, Prey there were only about 1-2 “triggers” called every several minutes during gameplay, so do the math.”

But anyway, what’s really important here is that Tequila Works will release a patch in order to remove the Denuvo anti-tamper tech from its title. Or at least that’s what the developers claimed.

It will be interesting to see when Tequila Works will release that patch in order to offer a Denuvo-free version of RiME, and whether this Denuvo-free version will raise the game’s overall sales!