God Mode, the third-person arcade shooter developed by Old School Games that is published by ATLUS is now available to download worldwide on Steam and XLBA, and coming to PSN in the U.S. on April 23.
God Mode pits players against waves of demonic hordes as they use plenty of death-dealing instruments such as plasma cannons, miniguns and what’s affectionately known as the “buzzsaw” to claw through the depths of hell one corpse at a time.
God Mode is a download-only title, and priced at $9.99 for Steam and PlayStation Network, and 800 Microsoft Points for Xbox LIVE Arcade.
God Mode is said to be an intense third-person arcade shooter. It avoids getting bogged down in silly things like “story” in favor of old-school, co-op action. God Mode also adds Tests of Faith – various tweaks to gameplay that range from beneficial to diabolical to ensure that every stage becomes a unique experience.
God Mode features:
-Devilish Value: Developed by Old School Games, God Mode is all about the pick-up-and-play fun of classic shooters modernized with 3D graphics and online multiplayer co-op in a value-priced package ($9.99, prices may vary in international territories). -Demonic Variety: Four player co-op, customizable outfits, upgradeable weapons, five different stages, eight different difficulty modifiers, special powers, and more than 40 different Tests of Faith randomly challenge players with plenty of unique scenarios. -Hellish Combat: Spear-throwing skeletons, axe-wielding centurions, charging minotaurs that split into two smaller flaming-axe throwing demons, magic-hurling apparitions, giant club-swinging abominations, and more await players in the depths of the Pit. Not just one. Several. Multiple. Many. See the definition of “horde” to get a feel of the forces players must defeat to escape the clutches of hell. -Infernal Cooperation: As the saying goes, “four players are better than one.” Lobby-based online and LAN multiplayer make it easy to join up and fight to the finish – and be the first to truly achieve God mode.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email