NieR Automata wallpaper

Despite Square Enix’s promises and after almost six months, NieR: Automata has not received any patch on the PC

Back in June, we informed you about the lack of any patch/update for the PC version of NieR: Automata. Normally we wouldn’t be posting another story about it, however Square Enix attempted a damage control in June, claiming that it’s been working with both NVIDIA and AMD in order to release a patch for NieR: Automata. Well, it’s been almost two months since that statement so what’s the status of NieR: Automata PC?

And to be honest, nothing really changed since June. The only update that NieR: Automata received – via a driver update and not a proper PC patch – was from NVIDIA back in July 28th, and from AMD a few days ago. NVIDIA released in July a new driver that addressed an issue where the screen could turn white during NieR:Automata gameplay. Similarly, AMD’s Radeon Software Crimson ReLive Edition 17.5.2 fixes a bug that could cause the screen to go blank or white, along with some other issues such as random hangs or game crashes after short periods of gameplay.

So yeah, no performance improvements, no PC enhancements, no official fixes for the game’s ridiculous resolution issues, no improvements to the game’s keyboard+mouse control scheme, and no fixes for any of the game’s bugs that have been reported by its community.

Ironically, NieR: Automata would be a really mediocre experience on the PC if it wasn’t for the FAR mod from Kaldaien. After all, there isn’t any way to fix the game’s resolution scaling issues and the cutscene stuttering bug other than using the FAR mod.

Now we are not really surprised by this. Back in June, we claimed that Square Enix’s statement sounded more like an attempt at damage control and nothing more. And… well… we were right.

In conclusion, we can safely say that Square Enix – and PlatinumGames – have left NieR: Automata PC to its fate. Oh, and the game still uses Denuvo, even though it has been cracked.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email