Crysis 3 – Patch 1.1 & Data Patch B Detailed, First Update Available Now On PC

Crysis 2 v4
Crytek has detailed the first update for Crysis 3, as well as a Data Patch for the game’s multiplayer mode. The first update is currently available for the PC version, and will be released shortly for both X360 and PS3. The Data Patch B, on the other hand, is available on all platforms right now. According to its changelog, this update comes with particle optimisation and significant optimisation to Medium detail settings. This update will be auto-downloaded from Origin, and you can view the complete changelog for both of these patches below.
Crysis 3 Patch 1.1 Changelog:
-Fix for users getting stuck in the Pinger
-Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
-Fix for crosshair becoming invisible after certain actions
-Fixes for squads joining and disconnecting from servers
-Fix for players being unable to fire or reload occasionally
-Fix for users occasionally being able to hear VTOL damage siren constantly
-Weapons retrieved from the ground now have the correct attachments
-Fix for players getting stuck if ripping HMG off VTOL during destruction
-Fix for being unable to detonate C4 after host migration on consoles
-Fix for game not ending correctly if last opponent triggers a host migration
-Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
-Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
-Fix for icons disappearing occasionally in CTR
-Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
-Last Man Standing no longer displayed in Hunter for players that have just died
-Fixed issue with teams during host migration in Hunter/Assault
-Significant optimisation to Medium detail settings (PC Only)
-Particle optimisation (PC Only)
Crysis 3 Data Patch B Changelog:
-Melee whilst sliding damage reduced to match patch A’s melee damage
-Typhoon mid range damage reduction
-Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
-SCAR+Laser long distance effectiveness reduced.
-Threat Awareness module levelling targets reduced to 3/10 enemy C4’s destroyed
-Potential fix for “Incoming!” Skill Assessment not levelling up correctly
-Fix for Social Challenge skill assessments not being tracked correctly

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email