CRYENGINE 5.2 will fully support DX12, CRYENGINE 5.3 will support Vulkan

CRYENGINE fans, we’ve got some interesting news for you today. According to Crytek’s roadmap, CRYENGINE 5.2 (which will be made available in mid-August) will fully support DX12. Not only that, but the next version of CRYENGINE (5.3) – that is currently planned to be made available in mid-October – will support the Vulkan API.

Going into more details, the DX12 renderer for CRYENGINE 5.2 will support DX12 Multi GPU for VR, as well as the following features:

DX12 Renderer

  • Scaleform Flash natively in DX12
  • Partial RenderElements in new pipeline
  • Fog/Clouds/Waters in new pipeline
  • Deferred Decals in new pipeline
  • AuxRenderer natively DX12
  • VR Multi GPU support
  • Tiled shading optimization (using light volume rasterization

DX12 Renderer

  • Forward pass to use new pipeline
  • SVOGI converted to graphics pass

On the other hand, CRYENGINE 5.3 will support the Vulkan API, as well as virtual memory resource management, improved Dynamic Env Probe and Env Probes workflow, and will sport various improvements to its SVOGI tech.

Now let’s see whether more developers will actually take advantage of Crytek’s engine!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email