The PC Is A Really Profitable Platform For Electronic Arts

Electronic Arts has revealed its Q1 FY16 earnings results and according to them, the PC is the second – if not THE – most profitable platform for the publisher. In addition, EA reported that players in Battlefield 4 and Battlefield Hardline logged more than 170 million online gameplay hours combined in Q1, and that more than 16 million matches of FIFA 15 were played on average per day in Q1. Continue reading The PC Is A Really Profitable Platform For Electronic Arts

Resident Evil 4 HD Project – New Mind-blowing Comparison Screenshots Released

Resident Evil 4 HD Project is a  project we’ve been following these past few months, and today Albert released some new comparison screenshots between then modded and the Ultimate HD Edition of Resident Evil 4. Albert has done an outstanding job, putting Capcom and its – supposedly – Ultimate HD Edition to shame. Enjoy the comparison screenshots after the jump! Continue reading Resident Evil 4 HD Project – New Mind-blowing Comparison Screenshots Released

DOOM Won’t Come With Additional Modding Tools Beyond SnapMap, SnapMap Limitations Unveiled

The Doom series is widely known for its openness to the modding community. After all, a mod that – perhaps – influenced id Software while creating the latest installment in the Doom series was no other than Brutal Doom. Therefore, modders were looking forward to the modding tools that would be available in the new Doom. Well, if you were one of them, get ready to be hugely disappointed as id Software won’t provide any additional modding tools other than SnapMap. Continue reading DOOM Won’t Come With Additional Modding Tools Beyond SnapMap, SnapMap Limitations Unveiled

Frictional Games Tech Interview – CPU Multi-threading, Chromatic Aberration, HPL Engine Tech Details

A couple of days ago, we had the pleasure of interviewing Frictional Games’ co-founder, Thomas Grip. Thomas shared some details about the engine powering their latest horror title, SOMA, as well as the game’s inspirations, its CPU multi-threaded capabilities, and whether there will be an option to turn off Chromatic Aberration. Enjoy the interview after the jump! Continue reading Frictional Games Tech Interview – CPU Multi-threading, Chromatic Aberration, HPL Engine Tech Details

SUPERHOT Enters Beta Stage, Gets First Gameplay Trailer

The SUPERHOT Team has just announced that SUPERHOT has entered its beta phase. In order to celebrate this announcement, the team has released the first gameplay trailer of this unique first-person shooter that can be viewed below. SUPERHOT is an FPS game where time moves only when you move and looks really interesting, so be sure to watch the trailer! Continue reading SUPERHOT Enters Beta Stage, Gets First Gameplay Trailer