Lords of the Fallen – Day-One Patch Detailed, Fixes Numerous Bugs, Brings Graphical Improvements


Lords of the Fallen releases today and CI Games has revealed the changelog for the day-one update that gamers will have to download. This update is 5GB in size and comes with lots of bug fixes. In addition, this update improves LODs, brings general lighting, animation, and visual effects improvements, and reduces visual glitches. As always, this update will be auto-downloaded from Steam and you can view the complete changelog below.

Lords of the Fallen – Day-One Update Changelog:

General

Improved general difficulty balancing
Text & voice over fixes and improvements
Incorrect despawn behaviour fixed
An issue with missing musics in the credits is fixed
Judge bossfight balancing updated
Challenge Arena tweaks
Camera clipping improved
Intro lengths for second visits corrected
The Blacksmith is now available after the Infiltrator
Savepoint problems fixed
The run, jump and jump attack tutorials now starts again if the player approaches the first savepoint in Old Monastery

Art

Visual effects improvements
Animation improvements
General lighting improvements
Improved LODs
Reduced visual glitches
Improved collision mesh
Performance optimization
Reduced camera clipping
General texture improvements

Music & Sound

The wrong Boss music was played in some situations
Music & SFX volumes adjusted
Improved SFX timing

Platform Specific

PC: none
PS4: Fixed disappearing environment particle effects
Xbox One: Occasionally missing sounds are fixed