Crytek dev admits; Crysis was an unoptimized mess, Crysis 2 didn’t implement tessellation properly


If there is one Crysis modder that we highly respect, this is definitely Xzero. You may have heard him as he is the one behind the amazing POM + AF mod, a mod that is essential to pretty much everyone that wants to replay Crytek’s game and enables parallax occlusion mapping with Anisotropic Filtering. And although Xzero got a job to Crytek – by creating all his amazing graphical mods, his attitude hasn’t changed.
As he admitted, Crysis PC was an unoptimized mess and that CryEngine 2 was a huge waste of resources. Everything from the assets to the post-process pipeline wasn’t given much thought as Crytek was purely PC at the time and the move to consoles really opened their eyes to it. That and the fact that Xzero’s shaders well both optimized and way better than the vanilla ones.
Moreover, Xzero admitted that tessellation wasn’t implemented properly in Crysis 2. It was a mistake, another unoptimized mess and it most probably doesn’t even support smoothing, though we don’t know whether Crytek will actually sit down and fix it via a new patch. That would be the best – and right – thing to do, but then again… they are too busy with the console version of Crysis 1.
Xzero conclued:
“I know people want a CE3 version of C1 on PC, I know I do, but I don’t see the need. We have a mod SDK, we have a skilled community. If we had the GO to port it to the CE3 SDK, then I’m sure we can do that as well.”
So yeah, no Crysis 1 Update for PC but as Xzero states, who needs that when there is already a CE3 SDK? So modders, start working!