Assetto Corsa – Patch V1.2 Now Available – Adds 1 Track & 5 Cars, Improves AI


KUNOS Simulazioni has released a new update for Assetto Corsa that adds one new track, 5 cars, balances interior and exterior volume for all cars, and improves the AI. This update will be auto-downloaded from Steam, and you can view its complete changelog below.

Assetto Corsa – Patch 1.2 Changelog:

  • Balanced interior and exterior volume for all cars
  • Updated Fmod example project
  • Updated Fmod pipeline document
  • Fixed some rare FMod crashes
  • Fixed bodywork sound when stand still for some cars
  • Fixed typos for career descriptions
  • Fixed Ferrari 458 and Giulia GTA sound pan
  • Fixed flags position for triple screens users
  • Fixed replay doesn’t show smoke
  • Fixed sun visible through barriers
  • Fixed flying crew at Mugello
  • Fixed delay before gear shift recognised
  • Fixed keyboard controller and mouse steering
  • Fixed rare pit stop repair bug when clutch is pressed
  • Fixed wrong player is selected in the drivers list
  • Fixed showroom crashes with Motion Blur enabled
  • Fixed tyre blankets weird behaviour
  • Fixed front wheels size on Lotus Evora
  • Fixed Pagani Huayra broken mirror
  • Fixed missing BMW M3 Gt2 rear tow
  • Fixed cars already damaged starting a gameplay session at Ring
  • Fixed BMW M3 e92 red patch on headlights
  • Fixed P4/5 Competizione static calipers
  • Fixed 599xx Evo weird LOD effect
  • Fixed blurred rims missing from LOD C on some cars
  • Fixed fuel calculator on Setup UI
  • Fixed 500 Abarth skin issues
  • Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
  • Fixed some broken Steam achievements
  • BMW 1M has stock liveries; the previous ones are assigned to the S3 version
  • Added FOV system message when using +/- to change the value ingame
  • Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
  • Added “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
  • Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
  • Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
  • Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= Vintage
  • Fixed tyre – kerb hard collisions
  • Adjusted realigning forces from tyres.
  • Active differentials
  • New Alfa Romeo Mito Quadrifoglio Verde
  • New Audi Sport Quattro
  • New Lamborghini Miura SV
  • New Nissan GT-R Nismo
  • New Toyota GT-86
  • New Zandvoort circuit
  • New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
  • Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
  • Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
  • Multiplayer – Added checksum checks for tracks using the new config system
  • Multiplayer – Removed “Track List” feature from AC Server
  • Multiplayer – Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only
  • Multiplayer – Fixed collision not triggering correct samples
  • Multiplayer – Added weather settings to the server side
  • Multiplayer – Fixed tyres glued to the road for cars without animated suspensions
  • Multiplayer – Added possibility to limit tyre choice
  • Multiplayer – Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
  • Multiplayer – Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)
  • Multiplayer – It is now possible to complete last lap during Qualify & Practice
  • Multiplayer – Fixed /client_list not showing local car ID
  • Multiplayer – Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
  • Multiplayer – At the end of a race now the system goes “Race Control” view with leaderboard and chat
  • Multiplayer – Exit button in ESC menu is now at safe distance from the others
  • Multiplayer – Added option to force virtual mirror ON from AC Server
  • Multiplayer – Added acServerManager into server folder.
  • Added realtime “relative” time app
  • Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
  • DRS can now be turned off with the DRS button and not only by braking
  • AI grip on corner exit is now more realistic
  • Improved loading time ~1s faster per car
  • Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidity
  • Tyres and rims now stay blurred when replay is paused
  • Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
  • Air density calculation is now using temperature as input
  • Proximity indicator now scales with resolution
  • AI now properly brakes in time to hit 80Kmh in the pitlane
  • Fixed discs object not properly switched with LODS
  • Better driver gearshift preload on first gear
  • Fixed strong tyre vibration around 40 kmh
  • Added EBB (electronic brake balance) support
  • Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers
  • Removed limits from Driver Eyes Positioning app
  • Kers is now recharged in pits
  • AI is not using “Trail Hint” anymore