Category Archives: PC Performance Analyses

Outcast – A New Beginning Benchmarks & PC Performance Analysis

THQ Nordic has lifted the review embargo for Outcast – A New Beginning. And, since the publisher sent us a review code, we were able to benchmark the game before its official release. Outcast – A New Beginning uses Unreal Engine 4.27.2.0, so let’s examine its performance on the PC. Continue reading Outcast – A New Beginning Benchmarks & PC Performance Analysis

Starfield – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks

A few days ago, Bethesda released a new beta patch for Starfield that added official support for AMD FSR 3.0. As such, we’ve decided to benchmark it and compare it against NVIDIA DLSS 3. Can AMD’s Frame Generation solution compete with the one from NVIDIA? Time to find out. Continue reading Starfield – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks

Suicide Squad: Kill the Justice League Benchmarks & PC Performance Analysis

Warner Bros released last week Rocksteady’s GaaS game, Suicide Squad: Kill the Justice League. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on the PC platform. Continue reading Suicide Squad: Kill the Justice League Benchmarks & PC Performance Analysis

Grand Theft Auto San Andreas RTX Remix Path Tracing drops below 50fps on an NVIDIA RTX4080 at 1440p with DLSS 3.5 Quality

YouTube’s ‘MxBenchmarkPC’ has shared a video, showcasing Grand Theft Auto: San Andreas with an RTX Remix Path Tracing Mod. The YouTuber has also included some comparison scenes with a Performance Stats Overlay. And, from the looks of it, you’ll need an NVIDIA RTX 4090 to run it, even at 1440p with DLSS 3 Quality. Continue reading Grand Theft Auto San Andreas RTX Remix Path Tracing drops below 50fps on an NVIDIA RTX4080 at 1440p with DLSS 3.5 Quality